Arbitrary Noise Fan Fiction,Rifts,Role Playing The Ahriman Chronicles – Chapter 4: The Necromancer’s Cave

The Ahriman Chronicles – Chapter 4: The Necromancer’s Cave

The Ahriman Chronicles – Chapter 4: The Necromancer’s Cave post thumbnail image

Disclaimer: Rifts® and most of the terms used in this story are Registered Trademarks owned and licensed by Palladium Books, Inc. and Kevin Siembieda. I am not Kevin Siembieda, so I do not own Palladium. I merely play in their playground and enjoy doing so. What money I do make is from my job, and not from this story.

The party crosses the threshold of the bone door and enters the cave, following the corpses that continue to walk down a narrow corridor of earth and stone, which extends forward at a downward angle. Torches adorn the walls at 15 foot intervals, causing the shadows to dance eerily across the earth and stone walls. The sickening, sweet stench of decaying flesh assaults the senses as the last of the party members enters the cave.

Suddenly, the walking corpses collapse and the bone door slams shut behind the group. The door blocks out all sounds from outside the cave. Eventually, all that can be heard from within is the rhythmic dripping of water leeching through the cave ceiling.

Anomen and Dessius’ sharp hearing discern another sound: that of shuffling footsteps coming from further down the corridor. Occasional growling sounds can also be heard coming from within.

“Grave Ghouls.” says the Undead Slayer. “They may be coming to feed on the corpses. Should we ambush them, or head in and splatter their asses?”

Eric nods absently to Anomen’s question as if distracted. His entire demeanor changes as he puts on his game face. “The girl is the priority.” he says, with no trace of the snarky wise ass that the group has grown accustomed to. “We’re not here to mess around. Anomen and Dessius take point and lead any attack, I will take rear guard and cover the spooky people. Carlie, if you see the girl give me a heads up and we’ll work the evac. Once we’ve got her, Des and Anomen cover the withdraw. Rally point is the bone gate.”
Drawing her Wilk’s sniper rifle and flipping on her nightvision goggles, Carlie crouches stealthily in the shadows of the corridor. “I’m not totally sure what the hell is up with these zombies, but my eyes are open for Marda.” she whispers nervously. “Let’s find her and get out of here.”
Dessius nods at the psionic spy and steps aside slightly, allowing her a clear line of fire. The Wolfen moves into the point position, both NE-4 Plasma Pistols at the ready, and prepares for battle.
Anomen takes up a position next to the Wolfen. He touches his right wrist, where a tattoo of a dragon-hilt scimitar wreathed in flame is etched in his skin. Channeling his mystic energy, Anomen conjures a full sized replica of the weapon. He grasps the ornate hilt, tightening his grip on the weapon as he too prepares to fight whatever dangers lie within.
The group proceeds down the passage, stepping over the six corpses from the graveyard as they do. The cave continues in a downward slope for 50 ft. The ceiling is so low that Dessius and Eric are forced to squat in order to fit.
The floor eventually levels out, and the narrow passageway expands into an immense cavern about 60 ft wide and 20 ft tall. Eric and Dessius are able to use their respective radar systems to provide the group with an approximate layout of the cave complex.
The current cavern extends 250 ft straight ahead where it ends in a T-junction. Two smaller passageways enter into the cavern on either side, approximately 70 ft from the party’s current position. The only illumination in the cavern comes from the sparsely placed torches on the walls, and the light emanating from Anomen’s flaming scimitar.
The group slowly proceeds forward, and Eric give a silent hand signal to spread out. The sound of water dripping from the ceiling is drowned out by the mechanical noises of Eric’s power armor suit. The sound causes Carlie to bite her lip in annoyance.
Dessius and Anomen hear the sound of growling again, originating from the first side passage on the left. With a quick hand signal from Dessius to hold position, the group readies their weapons. As the tension mounts, a small humanoid shape emerges from the left passage. Turning it’s head towards the party, it pauses momentarily before darting into the passage on the right.
The stranger melds into the shadows of the right side passageway to the astonishment of the party. As it disappears, a monstrous bellow sounds from the passage on the left.
“I’ve found you my little morsel.” says a growling voice in American English. “I shall feast on your flesh.”
The shape of a deer carcass sails across the main chamber from the direction of the voice. It hits the opposite wall of the cave with a sickening splatter. Loud and heavy footsteps are heard as a massive and misshapen humanoid form emerges from the passageway.
It is a barrel-chested beast with huge muscular arms, each holding a deer carcass. Two smaller, spindly arms sprout from the front of it’s massive chest, tipped with razor sharp nails extending from the skinny fingers. The head is bald, with pointy ears and a mouth filled with needle-like teeth. Through Dalryn’s training, he recognizes the creature as a Dybukk, also known as “the Demon Ghoul”.
As the creature reaches the center of the main passageway, it turns towards the party. It pauses, smiling with a demonic grin. “More fresh flesh to devour.” it coos. “Come, fools & meet your death. I will savor feeding off of you all. Then, the foolish Necromancer will pay.”
The beast raises both carcasses overhead, preparing to throw them at the party. Eric and Dessius prove to be faster on the draw.
With lightning speed, the power armor pilot and the Wolfen Quatoria aim their weapons at the creature. A loud *CRACK* is heard as each of Eric’s Triax TX-30 ion rifles fire off a triple pulse blast.
Dessius fires off each of his NE-4 plasma pistols at the same time. The weapons create an equally loud *PLOOM* noise.
The 6 ion pulse blasts slam into the creature’s chest and torso, blackening the green flesh and opening up a gaping wound from navel to neck. The two plasma bolts strike a glancing blow to the side of the creature’s face, melting away the flesh on its right cheek and destroying its right eye in the process.
The creature drops the two carcasses to clutch at the head wound the massive arms in a feeble attempt to keep its ruined face intact. Its spindly right arm reaches up to its torso in an equally feeble attempt to keep its innards from spilling out onto the floor of the chamber. It growls viciously, and continues to press towards the group with a stubborn sense of purpose.
Anomen moves to block the creature’s path, but Endarrin decides to end its existence. The Elf lifts his right hand in the air, and speaks the incantation for the “Orb of Cold” spell.
The moisture in the air begins to swirl and crystallize around his upraised hand until it forms into a grapefruit sized ball of ice. Endarrin hurls it at the creature, leaving a trail of frost in its wake.
The orb strikes the creature in the center of its massive chest where Eric’s attacks left their mark. With the added power of the nearby Ley Line Nexus, the orb explodes upon impact.
The beast becomes covered in a layer of ice. It teeters for a moment, frozen solid. Anomen charges the frozen creature, jumping into the air and connecting with a flying side kick.
The attack has the benefit of Anomen’s enhanced strength behind it, and the creature shatters into a thousand pieces.
 The figure that was the initial target of the creature suddenly appears from the shadows and approaches the party. Now that it is visible, they can see that it is a small Draykh, about the size of a 10 year old human child.
The Draykh playfully kicks the sharps of ice across the room. “Wow” it says in a gravelly form of Fluent American English. The Draykh turns to the party and smiles. “That was quick. You guys are pretty badass, huh.”Somehow sensing the multitude of questions that the group is about to ask, the Draykh holds up her hand and says, “Yes, I’m Marda. Let me guess, my mother sent you to find her Little Marda” she says in a sarcastic tone of voice.

“Gods, you would think that The Gifted One, would be able to look after herself” she sighs, then suddenly shakes herself from whatever tangent she was on.

“Anyways, that’s not important right now.” she continues. “Some nutcase with a really creepy fetish for the dead grabbed me and three of my friends 2 days ago in the graveyard. He’s going on and on about some ritual. I think it’s a full moon tonight, and I bet you that he plans on some kind of blood sacrifice.”

She looks at the party with a pleading look in her reptilian eyes. “Please, you have to stop him.” she says. “His chamber is at the end of this corridor to the right. I managed to get away when he tried to prep me for the ritual, but he wasn’t counting on the gift. He sent that Dybukk and his Grave Ghouls after me. You don’t have to worry about the Ghouls though. That Dybukk tore them apart rather than share in the spoils. Anyways, I can tail along behind you guys. I’m good at staying out of sight. Just ask my mother.”

She smirks a little, and then suddenly melds into the shadows. “Please” she calls from someplace unseen. “Stop that psycho. Oh and if you can, take him alive. The Kingsdale magic guild has some interesting punishments when it comes to illegal dark rituals.”

The group proceeds with caution down the main corridor. A quick scan down either of the first 2 side passages reveal nothing but dead ends and several animal corpses in various stages of decay. The main corridor ends in a T-junction 250 ft from the main entrance. To the left is another dead end. The mangled and broken bodies of 4 Grave Ghouls can be seen at the end of this side passage. The passage to the right slopes downward. Radar scans reveal that the passage ends after 150 ft and bends to the left. As the group approaches the downward slope, Dessius notices that the floor of the passageway has been lined with bones, as if someone has designed some macabre footpath. As the party prepares to descend,  Marda speaks up from the shadows. “Going in with guns blazing, huh?” she smirks. “Just FYI, I never got a good look at what his chamber looked like. But you guys are a bunch of bad asses. This should be fun.”

At the point position, Anomen signals the group to stop. “Hold on let’s see what we are heading into” he says, bending down to touch the Tri-Fang tattoo on his left flank. Anomen channels mystic energy into the tattoo, which glows slightly and seems to fade from his skin. Soon after, a 12 ft long, 3 headed snake forms out of thin air. Despite it’s size, the creature silently slithers down the passageway to the left. Anomen seems to be in some sort of trance as the summoned creature slithers out of sight. “Anomen is seeing what the creature is seeing.” reports his twin, Dalryn. “Best we wait here while he focuses.”

Several minutes later, Anomen seems to come out of his trance and reports what he has seen of the chamber ahead. The passageway extends 120 ft. There are two rock piles at the end of the corridor, with an opening between them wide enough for two people to stand shoulder to shoulder. On the other side of the rock pile are several piles of bones both animal and human. The chamber beyond the rock pile is 300 ft wide, and extends 80 ft. The ceiling is 20 ft tall, and seems to be supported by 4 pillars made of bone. In the center of the pillars rests an altar made of bone. In the far right corner of the room is a bone door similar to the door at the cave’s entrance. In the far left corner of the chamber, there appears to be a shrine resting against the wall, and a large bone chest on the ground.

Standing next to the closest pillar to the right of the chamber’s entrance, is a tall, humanoid figure clad in full bone plate armor. The head is completely concealed by a helmet shaped like a deer’s skull, complete with antlers. Despite the close proximity to Anomen’s Tri-fang, the figure stands perfectly still, as if it’s a statue.

The only activity in the chamber is coming from the far wall, directly behind the altar. A large human male, dressed in a mage’s robe stands over 2 Draykh children and a human child chained to the wall. The children are in a tremendous amount of fear and panic. The man has his back to the tri-fang, but Anomen made out the bulk of a chestplate under his robes. The man also has a gargoyle shaped mask in one hand, and a large bone staff in the other. He sports a gauntlet on each hand in the shape of gargoyle claws.

“The kids are inside and alive. Let’s go get them.”  Anomen says as he starts to quickly advance toward the cave, taking the left towards the mage’s chamber. Mid way through the final passage, the cavern slopes downward again. Soon, the light of the main chamber becomes visible and the group can see Anomen’s Tri-fang, waiting silently behind the two rock piles. As the passage begins to level out, Endarrin’s sharp elven hearing picks up a faint an high pitched shrill. From his years of magical studies at the High Magus academy of his home city, Endarrin recognizes the triggering of a Mystic Alarm spell.

“Well, we have definitely have lost the element of surprise.” the Elf says with a sigh. As if on cue, you hear laughter from within the main chamber. Steeling themselves, the group boldly approach the entrance to the chamber, stopping just before the pile of bones and rocks. The mage turns and faces the group. He is a large human, about 6’2″ tall, and heavily muscled. He is wearing a breastplate made of bone under heavy, black robes. In an accent which is unfamiliar he speaks. “Well, children. It appears wehave guests.” he says in broken English, with a peculiar accent. “Come fools. I survive the Romanov takeover of my homeland, and crossing of Atlantic. I survive you as well. Your bones make excellent addition to collection.”

Leave a Reply

Related Post